Made with Unity
I'm making my game Wondee using Unity, a game development engine. The Unity company also has a web site that features game developers that use their engine and Longsword Studios just got approved to be on their site.
Check it out!
Meet the Mega
If you thought Pointies were tough to deal with, well wait until you see the new Mega Pointy!
In alpha build 32 I have created a new enemy, the Mega Pointy, or just Mega. Megas cannot be bumped and do not fall off the Line when near an explosion. They also move faster than normal Pointies. They are basically a moving obstacle to be avoided, or if you're careful Wondee can pop over them. They stay the same dark red color when Wondee is powered up to indicate that they cannot be bumped. They do not charge the way Pointies do, which is indicated by their lack of "teeth".
Megas do not appear in the Easy (bottom) difficulty level, and appear more often in the Hard (top) difficulty.
Garret Polk, indie video game developer